WordCram 0.6.1 is here, with improvements to the examples, and some bug fixes. Two new examples show how to use the new ShapeBasedPlacer, and the Event callbacks introduced in 0.6.0. Also, some examples were still using the old WordCram.NO_SPACE constants … Continue reading
WordCram 0.6.0 is here, and brings with it arbitrary shape-based layouts, SVG export, event callbacks so you can monitor your sketch’s progress, and as usual, a few bug fixes. Special thanks to simpsus for helping out so much! Event callbacks … Continue reading
WordCram 0.5.7 is out, and it’s about making things just a little easier. You can make a WordCram from multiple text sources, by piling them on top of each other. Before, WordCram would forget about your old text source, and … Continue reading
This release includes three bug fixes (#6, #7, and #8), and some small performance improvements, that should get us a tiny bit closer to faster wordcrams. Get the better bits, and happy hacking!
This release is mostly a fix for issue #4. dbasch couldn’t make a word cloud, because cue.language couldn’t decide what language his text was in. Next time cue gets confused, instead of stopping the whole show, WordCram will gracefully ignore it, and … Continue reading
Just a tiny bug fix for making word crams with the fromTextString method. Download only the freshest of WordCram bits!